Project Overview
Online and blended-learning courses are becoming more popular among local and overseas higher education institutions due to the shift in teaching and learning pedagogy because of the changing attitude of the new generation. One of the shortcomings of the online learning systems available in the market now is that they are not congenial to the active participation of students in class. So, the project will arrive at a solution that motivates the active participation of students in class by incorporating a student response system in the video communication platform.
Meanwhile, accumulating research evidence suggests that gamification in education pedagogy is an effective way to enhance student’s interest, engagement, and performance. Nevertheless, the self-financing higher education institutions have limited resources in developing sophisticated gamified learning materials. Thus, the second aim of this project is to introduce the concept of gamification to instructors in all participating institutions. The project will also develop gamified online/Blended learning courses with VR/AR elements.